snd, the file itself is just a header, the main data of the sound track is in additional. resS files, converted to dds, png, ktx, pvr, crn, depending on the format and settings.įonts - original. tex files, the file itself can only be a header, the main bitmap data is in additional. For example, the Textures, Fonts, Sounds, Movies, Sprite, Mesh folders. The following folders contain processed or converted files in some way. Backpacking in the interface mode is possible only with the “Pack files” button.įiles are unpacked and packed next to the archive into a folder or from the Unity_Assets_Files \ \ Raw files or just files from the archive are located here. After opening, a context menu is available by right-clicking on the file list, where it is possible to extract the selected files with conversion or raw if conversion is not provided, as well as all the necessary files by type at once. The main buttons are the opening of the archive, you can also drag the necessary file into the program window. UnityEX supports two modes of use - launch with interface and batch processing of files in console mode.
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